"from everything a little bit"
August 15th, 2010

Interactive Balafon @ DIY Music Day

A couple of videos of my Interactive Balafon at DIY Music Day 2010. The balafon is a type of wooden marimba from West Africa (here is a great video of a balafon solo). The World Museum Liverpool has one as part of its collection but visitors aren’t allowed to play it. This interactive piece enables people to explore the balafon using their bodies in space. Developed for DIY Music Day 2010 using Isadora, in the same way as my bells and glockenspiel pieces. Isadora allows peoples’ movement in front of the camera (hidden at the base of screen) to be tracked and then to trigger corresponding video clips of notes being played.

August 15th, 2010

DIY Music Day photos

Photos from the day. Unfortunately these are only from the 3rd floor room where myself and cybersonica were stationed. We didn’t really get chance to look at all the other stuff going on, but it was, by all accounts, a great day. Really interesting to be part of a group of musicians, artists and makers with varied approaches to making sound. And great to work within a family friendly space such as the museum.

These pictures mainly show museum assistants and families exploring my interactive wooden xylophone (or ‘balafon’ as it is natively called). Also a couple of Lewis Sykes of Cybersonica and his table of noise toys. Will post video soon.

February 19th, 2010

Work in progress: Bells

A further experiment in colourful reactive percussion, this time using these beautiful handbells. The isadora patch uses the eyes actor to track movement in a specific area of the camera in order to trigger each bell. Eventually it will be triggered by kids jumping up an down.

by Sam | Posted in Interactive | No Comments » | Tags: , ,
January 24th, 2010

Work in progress: Glockenspiel


A small playful AV experiment: A video glockenspiel adapted for interaction using Isadora. Notes can be triggered by key numbers 1-8, by midi triggers, or even just moving in-front of a webcam. Notes can be played singlularly or all at once.

November 24th, 2009

‘A nail, its hammer, and the concrete’

Images from Huddersfield Contemporary Music Festival where Sarah Nicolls performed 3 experimental compositions by Michel van der Aa (‘Transit’), Atau Tanaka (‘new work for pianist and sensors’), and Pierre Alexandre Tremblay (‘Un clou, son marteau, et le béton’). I was lucky to be working with Sarah in presenting Pierre Alexandre Tremblay’s composition, and expressing it visually through the use of reactive lighting.

Sarah had originally asked me to change the atmosphere of the space using multiple screens and projections, but this wasn’t possible due to the numbers in the audience. Being restricted to a more traditional audience layout, eventually my thinking turned to how lights would help to make the experience more immersive. I settled on the image of huge icicles, or stalactites that would add an architectural dimension to the lighting, both channelling colour into physical space and then softly radiating light outwards to change the general atmosphere. The 6 giant tracing paper icicles (tracing paper rolls are very cheap and therefore idea for theatre) were hung from 6 LED Par cans, arranged on the periphery of the performance space so the audience would feel encapsulated, but not distracted.

Sarah’s performance used a mixture of sound cues and MaxMSP midi signals which were fed to me from her laptop, and then I brought them into my Isadora patch, which then sent them out to a LanBox and so on to the lights. It allowed for extremely sharp changes in lighting states to occur in an instant as triggered by the MaxMSP patch, meaning that Sarah’s performance was truly linked to the lighting, triggering changes in the atmosphere. This felt fitting as a lot of Sarah’s work is an investigation into the way technology becomes an extension of the pianist in the context performance. The other two pieces performed that afternoon, a film soundtrack, and a sensor-led piece based on electrical signals in the pianists muscles, further developed the theme

July 12th, 2009

A Different Tune – show

Excerpts from the childrens dance theatre piece ‘A Different Tune’. I designed digital backdrops for the sceneography but also to highlight some of the aspects of the storytelling through interaction with the dancers. Isadora was used to cue prepared animations also provide live camera effects as well as motion tracking for the dancers.

by Sam | Posted in Theatre AV | No Comments » | Tags: , , ,
June 18th, 2009

Playtime with Isadora

This week I made a presentation at a conference about the use of Technology in Childrens Dance Theatre, held at FACT in Liverpool. I talked about my role as a digital designer for a childrens dance show called ‘A Different Tune‘, which is currently touring the North West, as well as giving people an insight into Isadora, a very nifty peice of software for digital design.

Isadora playtime - 50 in one

I based the presentation on three oppositions:

1. input / output
2. Values / value
3. media / idea

The first aim was to communicate how Isadora can be used to take any number of inputs (sound, movement, colour, position, midi….) and apply that to an output (size, volume, position, speed, etc ). For this I had people cheering to make the screen brighter, waving their arms to make a movie go faster and turning two volunteers into a human mixing desk by having raise and lower coloured paper infront of a camera.

Isadora Playtime - wave isadora play - chroma

This then raised the question of ‘Whats the point?’. And of course there isn’t any, unless you have an idea to communicate.

isadora playtime

 

Finally I asked three people to design an imaginary creature (like in my ‘Creatures in Motion‘  workshop). They then developed a biology and history for those creatures. And finally they created the sound of that creature. As they growled, chirped and mewed, the images of the creatures grew, but this time we had all invested a lot in their stories and ideas and so were  more deeply engaged by this relatively simple input / output.

Isadora playtime - creatures

I never generally like using technology for its own sake and find myself often having to argue for the absense of it in shows. An audience needs to engage with ideas, not technology.

A Small Cinema - idea

by Sam | Posted in Workshops | No Comments » | Tags: , , , ,
June 6th, 2009

The Huge Entity – video document

Having spent much time already wondering whether something exists if it isn’t documented, I must admit I didn’ t take the chance of my work not existing and so I had it filmed.  Here is the video of The Huge Entity installation being used by amused passers-by. What video can do is communicate effectively (more effectively than my writing anyway) how a piece actually works. Thanks to Neringa for making the film.

April 24th, 2009

If a tree falls in the woods…

“If a tree falls in the woods, and no-one is around to hear it, does it make a sound?”. Yes, of course it does, now don’t be so silly. However, if an artwork takes place in Liverpool, and no-one is around to film it, did it ever happen. The answer in this case is clearly not. If events in our time are not flicker’d twitter’d and facebook’d (or “f’ook’d” as I like to call it) then they fundamentally do not exist. Not in our world anyway (see my previous post on the role of the videographer in art events today).

Thank goodness  people have camera-phones, to prove the work took place. I also took the steps to have someone document it on video (to follow) just incase everyone who encountered it only experienced it. Actually, I’m really grateful my mate Tim took these snaps, as I was holed up in the CCTV centre of Clayton Square doing my knob twiddling, so these are the only pictures I’ve seen of it!For those who like there art vicariously, eat my heart out:

Huge Entity - photo 01

photo_02_web.jpg

Huge Entity - photo 03

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